NVIDIA Corporation; PHARR, M; FERNANDO, R. 2005. GPU gems 2: Programming techniques for high-performance graphics and general-purpose computation. Upper Saddle River: Addison-Wesley.
APA (7th ed.) CitationNVIDIA Corporation, Pharr, M., & Fernando, R. (2005). GPU gems 2: Programming techniques for high-performance graphics and general-purpose computation. Addison-Wesley.
Chicago Style (17th ed.) CitationNVIDIA Corporation, Matt Pharr, and Randima Fernando. GPU Gems 2: Programming Techniques for High-performance Graphics and General-purpose Computation. Upper Saddle River: Addison-Wesley, 2005.
MLA (9th ed.) CitationNVIDIA Corporation, et al. GPU Gems 2: Programming Techniques for High-performance Graphics and General-purpose Computation. Addison-Wesley, 2005.
